A propper folio structure to come, also working out a way to do toggle wireframe.



Lil' Knight

This is a character model work in progress for a game I've started working on. It's just a test model for the programmer to use, UV mapping and will come later.


This is my first attempt at a human model, which was more of a learning experience which served me well.

Baby Dragon

I created this for the purpose of animation, but without smoothing would probably be okay for game use.
Rigged but not textured.


This model was originally planned for an animation and has a feather test which turned out quite well on the body but not so much around the head or for the wings.


I made this low poly model for testing whilst I was just getting into Unity and teaching myself the basics.


These were modelled for a game but were never used after a change art direction.